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SKULL ST DRAGON
DICE GAME
This is a game for two or more players. You will need the skull and dragon dice and a pencil and paper for each player.
The pips on the dice have their standard values, but the symbols are special. The SKULL is worth 0, and the DRAGON is worth 7.
To start your turn, roll the die of your choice.
You may then accept that result, OR roll the other die and multiply them together to get your result.
That becomes your TARGET. You now declare
"over" or "under" for the turn. You will continue to roll, always one die at a time in the order you choose. You never have to roll the second die if you don't want to - you can always accept the first die as your final result.
You are trying to go over (or under) your target. Hitting your target always counts as a success, too. Success is worth 1 point.
If you fail, you score nothing, and pass the turn to the next player.
If you successfully score, you can either BOOK those points and pass the turn to the next player, or take your last roll as the new target and try to beat that (always in the same direction - you cannot switch between over and under within a turn). If you succeed, you score another point. If you fail, you lose ALL points for the turn.
Continue rolling until you decide to quit (keeping your points) or fail out (losing all your points for the turn.)
Play four rounds and compare scores. If there is a tie, play another round, and so on until there is a winner at the end of the round.
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Example turn: You roll the skull die, by itself, and get a 2. That will be easy to beat, so you stop there, setting your target at 2.
You declare "over." Then you roll the dragon die (because its average result is higher). You get a 4. One point.
You decide to continue; you know you can beat a 4. You roll the dragon first and get a 3. So you roll the skull and get another 3. Multiplying those is 9, so you easily beat 4. Two points.
You decide that with two dice you shu tid be able to get over a 9. You roll the dragon and get ... a dragon! That is a 7. You roll the skull and get a 6. Since 6 times 7 is 42, that beats your 9!!
Three points, with overkill.
You have now scored 3 points. To continue, you'd have to beat a 42. You decide that 3 is pretty good, and quit!
Another example: you roll the skull die by itself and get a 6. You decide to roll the dragon as well, and get a 4. So your target is 24.
You declare "under" and roll the skull first.
You get a 3. You could stop there, but then you'd need to get under a 3 for your next attempt. You know the most you can roll on the dragon die is a 7. The highest 2-die result would be 21 - so you are safe. You actually roll a 3, so your result, and your next target, is 9. One point.
Clearly you can be sure of rolling under 9 if you only use one die. You roll the skull die and get a 2. You decide you don't want that as your next target. You play the odds and roll the dragon die, getting a 5. But 2 times 5 is 10... you blew it! Zero points.