Flip 7 is a push-your-luck card game designed by Eric Olson and distributed by The Op.
This solo variant was designed by Instagram user @zpark999, Neil Patrick Mallari. It is an ingenious and parsimonious 2-player/solo variant. However, there are some edge cases that need to be included and minor clarifications of the original rules. The rules that follow are my edited rules of @zpark999's 2-player/solo variant.
**Introduction**: Play with normal rules and simulate a “play it safe” (*Safe Bot*) and a “push its luck” (*Agro Bot*) player. Note: the term 'players' always includes bots and the term 'active players' includes active bots as well as any words that anthropomorphize bots such as 'who'.
**Rules**: Decide on the first player and then rotate first player clockwise each round until the game ends. A sentient player manages dealing, flipping, and getting for the bot(s). During play, *Safe Bot* will always draw up to 3 cards then Stays on its next turn and *Agro Bot* will always draw up to 5 cards then Stays on its next turn. Modifier Cards DO NOT count as part of the 3 and 5 card default limits for the Bots.
**Second Chance**: Either bot keeps the Second Chance card it draws and on subsequent turns will draw beyond its limit if not used. If an active bot with an unused Second Chance card draws another Second Chance card it gives the card to another player without an unused Second Chance card and has the lowest score, including already drawn cards. If tied, the card goes to the next tied player in turn order. If the active bot is the only active player the second Second Chance card is discarded. *Safe Bot*: If the Second Chance card is used and it has 4/5/6 cards, it Stays during its next turn. *Agro Bot*: If the Second Chance card is used and it has 5 cards, it Stays on its next turn. BUT if it has 6 cards, *Agro Bot* will draw a 7th card on its next turn!
**Freeze Card**: Either bot will pass the Freeze Card to another active player who has the highest score, including already drawn cards. If tied, whichever tied active player has a Second Chance card gets the Freeze Card. If still not resolved, the card goes to the next tied player in turn order. If either bot is the only active player, the bot plays the card on itself and the round ends.
**Flip Three**: *Safe Bot* will pass the card to another active player who has the lowest score, including already drawn cards. If tied, the card goes to the next tied player in turn order. If *Safe Bot* is the only active player, it plays the card on itself. *Agro Bot* will always use Flip Three on itself. If *Agro Bot* ends up with 6 cards at the end of the Flip Three and did not bust, it will draw its 7th card on its next turn!
**End Game**: Once *Safe Bot* reaches 200+ points during its turn, it will STAY on its next turn. Once *Agro Bot* reaches 200+ points during its turn, it will draw ANOTHER card on its next turn and then Stays after that.